#ifndef _SELECTMODELRENDERPASS_H_
#define _SELECTMODELRENDERPASS_H_
#include <SERender/Renderer/RenderPass/RenderPass.h>

namespace SEngine
{
    class SelectModelRenderPass : public RenderPass
    {
    public:
        SelectModelRenderPass(Renderer & renderer);
        virtual ~SelectModelRenderPass() = default;
        virtual void BeginFrame() override {}
        virtual void DrawFrame() override;
        virtual void EndFrame() override {}
    };
} // namespace SEngine



#endif